Otherwise, the game runs with minor performance issues. Having played this on a PlayStation 4 at 30 FPS, save for some stuttering on certain points in the game such as cutscenes or progressing to another area. The visuals didn’t disappoint either, from the dark and claustrophobic dungeon caverns to the eerie castle interiors and its abandoned walls and flame-lit braziers, at the same time littered with mannequins, each telling their own story as to why they are there. I myself could reference some music motifs from known games such as The Last of Us in terms of somber and sad feelings to Tim Burton’s Alice In Wonderland-esque fantasy vibes with the setting in the mysterious castle with its threatening twists and turns. The music and ambiance of this game have the overall vibe of being isolated and loneliness to it. Also, some puzzles may be dragging as some may require waiting out a timer before being able to proceed.īut I could definitely say Total Mayhem Games has the game’s genre on lockdown, and we need more games like this for sure. Some puzzles may require more patience and sit through them as at certain points one player may do more than the other, such as guiding your buddy through a maze and stepping on the correct floor tile otherwise they will fall and restart the whole section again. ![]() With puzzles ranging from time-limited dropdown floor tiles to gathering machinery parts, sometimes having you and your buddy go into separate rooms only having to talk through them the situation, leaving things to the imagination at most. What made me stay for longer is the theme of helplessness and confusion while solving the puzzles, sometimes leaving me surprised even. But even with those tools available, the game could sometimes have you scratching your head for a good while trying to figure out a solution. But if you tend to hit a wall with some puzzles, there is a Hint System available. Solving puzzles may take time, logic and keen observation, and most importantly a good teammate. Taking time to observe and analyze each location and its accompanying puzzles all the while communicating with your buddy via the walkie-talkie for immersion or party voice chat for seamless comms, removing the use of the push-to-talk mechanic. ![]() Players familiar with the game might find the mechanics and controls all natural and familiar to them, but newcomers such as myself might have to take time to adjust to the controls and their slow-paced nature. Albeit the story doesn’t really offer much to intrigue players, I really think it is worth playing for if you have the patience for puzzle-solving. One thing that appealed to me is the apparent “isolated” vibe the game has, even though you have a buddy running around, the overall feel of the game’s eerie environment really complements the story surrounding this latest installment. But one thing is for certain, both of you must get out of there at all costs and fast. The game finds you and your buddy imprisoned in the dungeons of the eponymous Castle Rock, with the reason for it unknown. Having that sense of being a continuation of the series and at the same time the feeling of a new story as a whole. Newcomers, on the other hand, can still immerse themselves in the mechanics and story of the game and could still find it worthwhile. Solving puzzles like the previous installments, and unraveling the mysteries surrounding the enormous land of Rockbury and what happened to the inhabitants and its kingdom. We Were Here Forever places you and your co-op buddy in the perspective of two unnamed Arctic explorers who, unwittingly find themselves in a spooky cave complex underneath the series’ main location, Castle Rock. They must work together to solve puzzles, generally while in different rooms and unable to see each other.Įach player has a walkie-talkie to communicate with the other, which is what allows them to solve the puzzles they face. ![]() Where there are two players who take on a different roles. ![]() We Were Here series is a cooperative first-person adventure game with puzzle elements. We Were Here Forever is the latest installment in the We Were Here franchise, produced by the Dutch studio, Total Mayhem Games, using similar game mechanics known to the franchise co-op-based puzzle solving that requires observation, logic, and communication.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |